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The All Saints computing curriculum is designed to develop children’s practical skills which they can access and use in their daily lives.  By teaching children, the skills required to use Google docs, teachers can then confidently plan for children to access these resources to produce digital outcomes beyond the curriculum.  As Docs are internet based, children can continue their use outside of the classroom.  Scratch is a high-level block-based visual programming language and website targeted primarily at children 8-16 as an educational tool for coding. It is freely available.  Children can use this software to develop their own projects both at school and at home.  The curriculum also introduces children to written programming language.  The Turtle Academy website uses the Logo programming language and it is also available for children to access out of the classroom.

To enhance children’s understanding of computing in everyday lives and link to science and design technology work, children use physical programming resources; Crumble and micro bit.  3D modelling and website design also strengthens children’s understanding of computing in innovation and design.

Computing Overview

Purpose of study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.



The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology